/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { namespace DepthOfField { static constexpr const char* const DepthOfFieldComponentTypeId = "{405F505B-D900-461F-A17D-380C294BEE39}"; } class DepthOfFieldComponent final : public AzFramework::Components::ComponentAdapter { public: using BaseClass = AzFramework::Components::ComponentAdapter; AZ_COMPONENT(AZ::Render::DepthOfFieldComponent, DepthOfField::DepthOfFieldComponentTypeId , BaseClass); DepthOfFieldComponent() = default; DepthOfFieldComponent(const DepthOfFieldComponentConfig& config); static void Reflect(AZ::ReflectContext* context); }; } // namespace Render } // namespace AZ