/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AWSGameLift { struct GameLiftServerProcessDesc; class AWSGameLiftServerManager; //! Gem server system component. Responsible for managing the server process for hosting game sessions via the GameLift server manager. class AWSGameLiftServerSystemComponent : public AZ::Component { public: AZ_COMPONENT(AWSGameLiftServerSystemComponent, "{fa2b46d6-82a9-408d-abab-62bae5ab38c9}"); AWSGameLiftServerSystemComponent(); virtual ~AWSGameLiftServerSystemComponent(); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// void SetGameLiftServerManager(AZStd::unique_ptr gameLiftServerManager); private: AZStd::unique_ptr m_gameLiftServerManager; }; } // namespace AWSGameLift