/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #import #include void setCocoaMouseCursor(QWidget* widget) { if (widget == nullptr) { // no widget, default cursor [[NSCursor arrowCursor] set]; } else { // otherwhise activate the Cocoa mouse // cursor matching the one set via Qt switch (widget->cursor().shape()) { case Qt::ArrowCursor: [[NSCursor arrowCursor] set]; break; case Qt::SizeHorCursor: case Qt::SplitVCursor: [[NSCursor resizeUpDownCursor] set]; break; case Qt::SizeVerCursor: case Qt::SplitHCursor: [[NSCursor resizeLeftRightCursor] set]; break; default: // for all other cursors we do nothing // since this is only to fix the splitter handle cursors for now break; } } }