/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #ifndef CRYINCLUDE_CRYCOMMON_TIMER_H #define CRYINCLUDE_CRYCOMMON_TIMER_H struct Timer { Timer() : endTime(-1.0f) { } void Reset(float duration, float variation = 0.0f) { endTime = gEnv->pSystem->GetITimer()->GetFrameStartTime() + CTimeValue(duration) + CTimeValue(cry_random(0.0f, variation)); } bool Elapsed() const { return endTime >= 0.0f && gEnv->pSystem->GetITimer()->GetFrameStartTime() >= endTime; } float GetSecondsLeft() const { return (endTime - gEnv->pSystem->GetITimer()->GetFrameStartTime()).GetSeconds(); } CTimeValue endTime; }; #endif // CRYINCLUDE_CRYCOMMON_TIMER_H