/* * Copyright (c) Contributors to the Open 3D Engine Project * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #define CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #include #include struct IStatObj; ////////////////////////////////////////////////////////////////////////// // // Ebus support for handling unique IDs between IStatInstGroup instances. // ////////////////////////////////////////////////////////////////////////// using StatInstGroupId = int; class StatInstGroupEvents : public AZ::EBusTraits { public: const static StatInstGroupId s_InvalidStatInstGroupId = -1; virtual ~StatInstGroupEvents() = default; // AZ::EBusTraits static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; using MutexType = AZStd::recursive_mutex; virtual StatInstGroupId GenerateStatInstGroupId() = 0; virtual void ReleaseStatInstGroupId(StatInstGroupId statInstGroupId) = 0; virtual void ReleaseStatInstGroupIdSet(const AZStd::unordered_set& statInstGroupIdSet) = 0; virtual void ReserveStatInstGroupIdRange(StatInstGroupId from, StatInstGroupId to) = 0; }; using StatInstGroupEventBus = AZ::EBus; ////////////////////////////////////////////////////////////////////////// // // EBUS support for triggering necessary updates when IStatObj instances // caches should be updated when 3D Engine events happen during level loads, // shutting down the application, and so forth // ////////////////////////////////////////////////////////////////////////// class InstanceStatObjEvents : public AZ::EBusTraits { public: virtual ~InstanceStatObjEvents() = default; // AZ::EBusTraits static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; using MutexType = AZStd::recursive_mutex; virtual void ReleaseData() { } }; using InstanceStatObjEventBus = AZ::EBus; #endif // CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #pragma once