/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace Render { class DiffuseProbeGrid; //! This pass renders the diffuse global illumination in the area covered by //! each DiffuseProbeGrid. class DiffuseProbeGridRenderPass final : public RPI::RasterPass { using Base = RPI::RasterPass; AZ_RPI_PASS(DiffuseProbeGridRenderPass); public: AZ_RTTI(DiffuseProbeGridRenderPass, "{33F79A39-2DB3-46FC-8BA1-9E43E222C322}", Base); AZ_CLASS_ALLOCATOR(DiffuseProbeGridRenderPass, SystemAllocator, 0); ~DiffuseProbeGridRenderPass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: DiffuseProbeGridRenderPass() = delete; explicit DiffuseProbeGridRenderPass(const RPI::PassDescriptor& descriptor); // Pass behavior overrides... bool IsEnabled() const override; void FrameBeginInternal(FramePrepareParams params) override; // Scope producer functions... void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; // helper function to determine if a DiffuseProbeGrid should be rendered based on its state bool ShouldRender(const AZStd::shared_ptr& diffuseProbeGrid); Data::Instance m_shader; RHI::Ptr m_srgLayout; }; } // namespace Render } // namespace AZ