/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace Render { //! Compute shader that classifies probes as active or inactive in the diffuse probe grid. class DiffuseProbeGridClassificationPass final : public RPI::RenderPass { public: AZ_RPI_PASS(DiffuseProbeGridClassificationPass); AZ_RTTI(AZ::Render::DiffuseProbeGridClassificationPass, "{98A6477A-F31C-4390-9BEB-9DB8E30BB281}", RPI::RenderPass); AZ_CLASS_ALLOCATOR(DiffuseProbeGridClassificationPass, SystemAllocator, 0); virtual ~DiffuseProbeGridClassificationPass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: DiffuseProbeGridClassificationPass(const RPI::PassDescriptor& descriptor); void LoadShader(); // Pass overrides bool IsEnabled() const override; void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override; // shader struct DiffuseProbeGridShader { Data::Instance m_shader; const RHI::PipelineState* m_pipelineState = nullptr; RHI::Ptr m_srgLayout; RHI::DispatchDirect m_dispatchArgs; }; AZStd::vector m_shaders; }; } // namespace Render } // namespace AZ