/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { namespace Render { //! Parent pass for all Bloom related passes. //! The only difference between this and ParentPass is that this will check for available bloom settings //! and disable itself if no settings are found. See the IsEnabled override. class BloomParentPass final : public RPI::ParentPass { AZ_RPI_PASS(BloomParentPass); public: AZ_RTTI(AZ::Render::BloomParentPass, "{072861A3-A87A-439D-BD8B-D2BDD8D31799}", AZ::RPI::ParentPass); AZ_CLASS_ALLOCATOR(BloomParentPass, SystemAllocator, 0); virtual ~BloomParentPass() = default; //! Creates a BloomParentPass static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); //! Does a check for available BloomSettings, disable itself when the BloomSetting isn't available. bool IsEnabled() const override; private: BloomParentPass(const RPI::PassDescriptor& descriptor); }; } // namespace Render } // namespace AZ