/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { namespace Render { class DiffuseProbeGrid; enum class DiffuseProbeGridReadbackState { Idle, Initializing, Irradiance, Distance, ProbeData, Complete }; //! This class contains functionality necessary to read back the DiffuseProbeGrid textures, which //! allows them to be saved as assets to run the DiffuseProbeGrid in non-realtime mode. class DiffuseProbeGridTextureReadback final { public: DiffuseProbeGridTextureReadback(DiffuseProbeGrid* diffuseProbeGrid); ~DiffuseProbeGridTextureReadback() = default; void BeginTextureReadback(DiffuseProbeGridBakeTexturesCallback callback); void Update(const AZ::Name& passName); void FrameBegin(AZ::RPI::Pass::FramePrepareParams& params); bool IsIdle() const { return m_readbackState == DiffuseProbeGridReadbackState::Idle; } private: DiffuseProbeGrid* m_diffuseProbeGrid = nullptr; DiffuseProbeGridReadbackState m_readbackState = DiffuseProbeGridReadbackState::Idle; AZStd::shared_ptr m_attachmentReadback; DiffuseProbeGridBakeTexturesCallback m_callback; AZ::RPI::AttachmentReadback::ReadbackResult m_irradianceReadbackResult; AZ::RPI::AttachmentReadback::ReadbackResult m_distanceReadbackResult; AZ::RPI::AttachmentReadback::ReadbackResult m_probeDataReadbackResult; // number of frames to delay before starting the texture readbacks, this allows the textures to settle static constexpr int32_t DefaultNumInitializationFrames = 50; int32_t m_remainingInitializationFrames = DefaultNumInitializationFrames; }; } // namespace Render } // namespace AZ