/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #endif namespace ScriptCanvasEditor { class SourceHandlePropertyAssetCtrl : public AzToolsFramework::PropertyAssetCtrl { Q_OBJECT public: AZ_CLASS_ALLOCATOR(SourceHandlePropertyAssetCtrl, AZ::SystemAllocator, 0); SourceHandlePropertyAssetCtrl(QWidget* parent = nullptr); AzToolsFramework::AssetBrowser::AssetSelectionModel GetAssetSelectionModel() override; void PopupAssetPicker() override; void ClearAssetInternal() override; void ConfigureAutocompleter() override; void SetSourceAssetFilterPattern(const QString& filterPattern); AZ::IO::Path GetSelectedSourcePath() const; void SetSelectedSourcePath(const AZ::IO::Path& sourcePath); public Q_SLOTS: void OnAutocomplete(const QModelIndex& index) override; private: //! A regular expression pattern for filtering by source assets //! If this is set, the PropertyAssetCtrl will be dealing with source assets //! instead of a specific asset type QString m_sourceAssetFilterPattern; AZ::IO::Path m_selectedSourcePath; }; class SourceHandlePropertyHandler : QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(SourceHandlePropertyHandler, AZ::SystemAllocator, 0); AZ::u32 GetHandlerName(void) const override { return AZ_CRC_CE("SourceHandle"); } bool IsDefaultHandler() const override { return true; } QWidget* GetFirstInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetFirstInTabOrder(); } QWidget* GetLastInTabOrder(SourceHandlePropertyAssetCtrl* widget) override { return widget->GetLastInTabOrder(); } void UpdateWidgetInternalTabbing(SourceHandlePropertyAssetCtrl* widget) override { widget->UpdateTabOrder(); } QWidget* CreateGUI(QWidget* pParent) override; void ConsumeAttribute(SourceHandlePropertyAssetCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, SourceHandlePropertyAssetCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, SourceHandlePropertyAssetCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; }; }