/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace ScriptCanvasEditor { // #sc-editor-asset remove this class AssetGraphScene : public AZ::EBusTraits { public: virtual AZ::EntityId FindEditorNodeIdByAssetNodeId(const SourceHandle& assetId, AZ::EntityId assetNodeId) const = 0; virtual AZ::EntityId FindAssetNodeIdByEditorNodeId(const SourceHandle& assetId, AZ::EntityId editorNodeId) const = 0; }; using AssetGraphSceneBus = AZ::EBus; }