/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace Render { void EditorLookModificationComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(1); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "Look Modification", "The look modification process.") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.svg") // [GFX TODO ATOM-2672][PostFX] need to create icons for PostProcessing. ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "https://") // [TODO ATOM-2672][PostFX] need to create page for PostProcessing. ; editContext->Class( "LookModificationComponentControl", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &LookModificationComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class("LookModificationComponentConfig", "") ->DataElement(Edit::UIHandlers::CheckBox, &LookModificationComponentConfig::m_enabled, "Enable look modification", "Enable look modification.") ->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->DataElement(AZ::Edit::UIHandlers::Default, &LookModificationComponentConfig::m_colorGradingLut, "Color Grading LUT", "Color grading LUT") ->ClassElement(Edit::ClassElements::EditorData, "") ->DataElement(Edit::UIHandlers::ComboBox, &LookModificationComponentConfig::m_shaperPresetType, "Shaper Type", "Shaper Type.") ->EnumAttribute(ShaperPresetType::None, "None") ->EnumAttribute(ShaperPresetType::Log2_48_nits, "Log2_48_nits") ->EnumAttribute(ShaperPresetType::Log2_1000_nits, "Log2_1000_nits") ->EnumAttribute(ShaperPresetType::Log2_2000_nits, "Log2_2000_nits") ->EnumAttribute(ShaperPresetType::Log2_4000_nits, "Log2_4000_nits") ->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_colorGradingLutIntensity, "LUT Intensity", "Blend intensity of this LUT.") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->Attribute(Edit::Attributes::ReadOnly, &LookModificationComponentConfig::ArePropertiesReadOnly) ->DataElement(AZ::Edit::UIHandlers::Slider, &LookModificationComponentConfig::m_colorGradingLutOverride, "LUT Override", "Blend intensity of this LUT.") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly) ->Attribute(Edit::Attributes::ReadOnly, &LookModificationComponentConfig::ArePropertiesReadOnly) // Overrides ->ClassElement(AZ::Edit::ClassElements::Group, "Overrides") ->Attribute(AZ::Edit::Attributes::AutoExpand, false) // Auto-gen editor context settings for overrides #define EDITOR_CLASS LookModificationComponentConfig #include #include #include #undef EDITOR_CLASS ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("LookModificationRequestBus"); behaviorContext->ConstantProperty("EditorLookModificationComponentTypeId", BehaviorConstant(Uuid(EditorLookModificationComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorLookModificationComponent::EditorLookModificationComponent(const LookModificationComponentConfig& config) : BaseClass(config) { } u32 EditorLookModificationComponent::OnConfigurationChanged() { m_controller.OnConfigChanged(); return Edit::PropertyRefreshLevels::AttributesAndValues; } } }