/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace Render { RPI::Ptr DisplayMapperFullScreenPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew DisplayMapperFullScreenPass(descriptor); return pass; } DisplayMapperFullScreenPass::DisplayMapperFullScreenPass(const RPI::PassDescriptor& descriptor) : RPI::FullscreenTrianglePass(descriptor) { } DisplayMapperFullScreenPass::~DisplayMapperFullScreenPass() { } void DisplayMapperFullScreenPass::BuildInternal() { RPI::PassConnection inConnection; inConnection.m_localSlot = InputAttachmentName; inConnection.m_attachmentRef.m_pass = m_inputReferencePassName; inConnection.m_attachmentRef.m_attachment = m_inputReferenceAttachmentName; ProcessConnection(inConnection); } void DisplayMapperFullScreenPass::SetInputReferencePassName(const Name& passName) { m_inputReferencePassName = passName; } void DisplayMapperFullScreenPass::SetInputReferenceAttachmentName(const Name& attachmentName) { m_inputReferenceAttachmentName = attachmentName; } } // namespace Render } // namespace AZ