/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include #include namespace AudioControls { //-------------------------------------------------------------------------------------------// CAudioSystemPanel::CAudioSystemPanel() { setupUi(this); m_filter.SetTree(m_pControlList); m_filter.AddFilter(&m_nameFilter); m_filter.AddFilter(&m_typeFilter); m_filter.AddFilter(&m_hideConnectedFilter); connect(m_pExternalListFilter, SIGNAL(textChanged(QString)), this, SLOT(SetNameFilter(QString))); connect(m_pHideAssignedCheckbox, SIGNAL(clicked(bool)), this, SLOT(SetHideConnected(bool))); m_pControlList->setContextMenuPolicy(Qt::CustomContextMenu); m_pControlList->UpdateModel(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetNameFilter(QString filter) { m_nameFilter.SetFilter(filter); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetHideConnected(bool bHide) { m_hideConnectedFilter.SetHideConnected(bHide); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::Reload() { m_pControlList->Refresh(); m_filter.ApplyFilter(); } //-------------------------------------------------------------------------------------------// void CAudioSystemPanel::SetAllowedControls(EACEControlType type, bool bAllowed) { const AudioControls::IAudioSystemEditor* pAudioSystemEditorImpl = CAudioControlsEditorPlugin::GetAudioSystemEditorImpl(); if (pAudioSystemEditorImpl) { m_allowedATLTypes[type] = bAllowed; uint nMask = 0; for (int i = 0; i < AudioControls::EACEControlType::eACET_NUM_TYPES; ++i) { if (m_allowedATLTypes[i]) { nMask |= pAudioSystemEditorImpl->GetCompatibleTypes((EACEControlType)i); } } m_typeFilter.SetAllowedControlsMask(nMask); m_filter.ApplyFilter(); } } } // namespace AudioControls #include