""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Test case ID: T92568942 Test Case Title: Clicking the "+" button and selecting "New Script Event" opens the Asset Editor with a new Script Event asset """ from PySide2 import QtWidgets import azlmbr.legacy.general as general import editor_python_test_tools.pyside_utils as pyside_utils from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.utils import Report class Tests: action_found = "New Script event action found" asset_editor_opened = "Asset Editor opened" new_asset = "Asset Editor created with new asset" script_event = "New Script event created in Asset Editor" GENERAL_WAIT = 0.5 # seconds class TestAssetEditor_NewScriptEvent: """ Summary: Clicking the "+" button in Node Palette and creating New Script Event opens Asset Editor Expected Behavior: Clicking the "+" button and selecting "New Script Event" opens the Asset Editor with a new Script Event asset Test Steps: 1) Open Script Canvas window (Tools > Script Canvas) 2) Close any existing AssetEditor window 3) Get the SC window object 4) Click on New Script Event on Node palette 5) Verify if Asset Editor opened 6) Verify if a new asset with Script Canvas category is opened 7) Close Script Canvas and Asset Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ @pyside_utils.wrap_async async def run_test(self): # 1) Open Script Canvas window (Tools > Script Canvas) general.idle_enable(True) general.open_pane("Script Canvas") helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0) # 2) Close any existing AssetEditor window general.close_pane("Asset Editor") helper.wait_for_condition(lambda: not general.is_pane_visible("Asset Editor"), 5.0) # 3) Get the SC window object editor_window = pyside_utils.get_editor_main_window() sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas") node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette") frame = node_palette.findChild(QtWidgets.QFrame, "searchCustomization") button = frame.findChild(QtWidgets.QToolButton) pyside_utils.click_button_async(button) # 4) Click on New Script Event on Node palette menu = None def menu_has_focus(): nonlocal menu for fw in [ QtWidgets.QApplication.activePopupWidget(), QtWidgets.QApplication.activeModalWidget(), QtWidgets.QApplication.focusWidget(), QtWidgets.QApplication.activeWindow(), ]: print(fw) if fw and isinstance(fw, QtWidgets.QMenu) and fw.isVisible(): menu = fw return True return False await pyside_utils.wait_for_condition(menu_has_focus, GENERAL_WAIT) action = await pyside_utils.wait_for_action_in_menu(menu, {"text": "New Script Event"}) Report.info(f"{Tests.action_found}: {action is not None}") action.trigger() pyside_utils.queue_hide_event(menu) # 5) Verify if Asset Editor opened result = helper.wait_for_condition(lambda: general.is_pane_visible("Asset Editor"), GENERAL_WAIT) Report.info(f"{Tests.asset_editor_opened}: {result}") # 6) Verify if a new asset with Script Canvas category is opened asset_editor = editor_window.findChild(QtWidgets.QDockWidget, "Asset Editor") row_container = asset_editor.findChild(QtWidgets.QWidget, "ContainerForRows") # NOTE: QWidget ContainerForRows will have frames of Name, Category, ToolTip etc. # To validate if a new script event file is generated, we check for # QFrame Category and its value categories = row_container.findChildren(QtWidgets.QFrame, "Category") Report.info(f"{Tests.new_asset}: {len(categories)>0}") result = False for frame in categories: line_edit = frame.findChild(QtWidgets.QLineEdit) result = True if (line_edit and line_edit.text() == "Script Events") else False Report.info(f"{Tests.script_event}: {result}") # 7) Close Script Canvas and Asset Editor general.close_pane("Script Canvas") general.close_pane("Asset Editor") test = TestAssetEditor_NewScriptEvent() test.run_test()