/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace AZ { namespace Render { AZ_CLASS_ALLOCATOR_IMPL(JsonEditorMeshStatsSerializer, AZ::SystemAllocator, 0); JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Load( [[maybe_unused]] void* outputValue, [[maybe_unused]] const Uuid& outputValueTypeId, [[maybe_unused]] const rapidjson::Value& inputValue, JsonDeserializerContext& context) { namespace JSR = JsonSerializationResult; JSR::ResultCode result(JSR::Tasks::ReadField); return context.Report( result, "Successfully loaded EditorMeshStats information."); } JsonSerializationResult::Result JsonEditorMeshStatsSerializer::Store( [[maybe_unused]] rapidjson::Value& outputValue, [[maybe_unused]] const void* inputValue, [[maybe_unused]] const void* defaultValue, [[maybe_unused]] const Uuid& valueTypeId, JsonSerializerContext& context) { namespace JSR = JsonSerializationResult; JSR::ResultCode result(JSR::Tasks::WriteValue); return context.Report( result, "Successfully stored EditorMeshStats information."); } } // namespace Render } // namespace AZ