/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace EMotionFX { TEST_F(AnimGraphFixture, AnimGraphAddMassNodeGroupTests) { CommandSystem::CommandManager commandManager; MCore::CommandGroup commandGroup("Add anim graph node groups"); AZStd::string result; AZStd::string commandString; for (AZ::u32 i = 0; i < 100; ++i) { commandString = AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"NodeGroup%s\"", m_animGraph->GetID(), AZStd::to_string(i).c_str()); commandGroup.AddCommandString(commandString); } EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(commandGroup, result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100); EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0); EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100); } TEST_F(AnimGraphFixture, AnimGraphRemoveMassNodeGroupTests) { AZStd::string nodeGroupName; for (AZ::u32 i = 0; i < 100; ++i) { EMotionFX::AnimGraphNodeGroup* nodeGroup = aznew AnimGraphNodeGroup(); nodeGroupName = AZStd::string::format("NodeGroup%s", AZStd::to_string(i).c_str()); nodeGroup->SetName(nodeGroupName.c_str()); m_animGraph->AddNodeGroup(nodeGroup); } EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100); CommandSystem::CommandManager commandManager; MCore::CommandGroup commandGroup("Remove anim graph node groups"); AZStd::string result; AZStd::string commandString; for (AZ::u32 i = 0; i < 100; ++i) { commandString = AZStd::string::format("AnimGraphRemoveNodeGroup -animGraphID %i -name \"NodeGroup%s\"", m_animGraph->GetID(), AZStd::to_string(i).c_str()); commandGroup.AddCommandString(commandString); } EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(commandGroup, result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0); EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 100); EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result)); EXPECT_EQ(m_animGraph->GetNumNodeGroups(), 0); } } // namespace EMotionFX