/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace RPI { ShaderAssetVariantCreator::ShaderAssetVariantCreator(ShaderVariantId id) { m_variant.m_shaderVariantId = AZStd::move(id); } ShaderAssetVariant ShaderAssetVariantCreator::End() { const uint8_t* functionIdData = reinterpret_cast(m_variant.m_functionIdsByStage.data()); const size_t functionIdDataSize = m_variant.m_functionIdsByStage.size() * sizeof(RHI::ShaderStageFunctionId); HashValue64 hash = HashValue64{ 0 }; hash = TypeHash64(functionIdData, functionIdDataSize, hash); hash = TypeHash64(m_variant.m_inputContract.GetHash(), hash); hash = TypeHash64(m_variant.m_outputContract.GetHash(), hash); hash = m_variant.m_renderStates.GetHash(hash); m_variant.m_hash = hash; return m_variant; } void ShaderAssetVariantCreator::SetShaderFunctionId(RHI::ShaderStage shaderStage, RHI::ShaderStageFunctionId functionId) { m_variant.m_functionIdsByStage[static_cast(shaderStage)] = functionId; } void ShaderAssetVariantCreator::SetInputContract(const ShaderInputContract& contract) { m_variant.m_inputContract = contract; } void ShaderAssetVariantCreator::SetOutputContract(const ShaderOutputContract& contract) { m_variant.m_outputContract = contract; } void ShaderAssetVariantCreator::SetRenderStates(const RHI::RenderStates& renderStates) { m_variant.m_renderStates = renderStates; } } // namespace RPI } // namespace AZ