/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "LuaEditor.h" #include #if defined(AZ_COMPILER_MSVC) #include "resource.h" #endif #include #if defined(EXTERNAL_CRASH_REPORTING) #include #endif #include #include // Editor.cpp : Defines the entry point for the application. int main(int argc, char* argv[]) { // here we free the console (and close the console window) in release. int exitCode = 0; { if (!AZ::AllocatorInstance::IsReady()) { AZ::AllocatorInstance::Create(); } if (!AZ::AllocatorInstance::IsReady()) { AZ::AllocatorInstance::Create(); } AZStd::unique_ptr fileIO = AZStd::unique_ptr(aznew AZ::IO::LocalFileIO()); AZ::IO::FileIOBase::SetInstance(fileIO.get()); LUAEditor::Application app(argc, argv); QString procName; { QCoreApplication qca(argc, argv); procName = QFileInfo(qca.applicationFilePath()).fileName(); } LegacyFramework::ApplicationDesc desc(procName.toUtf8().data(), argc, argv); desc.m_applicationModule = NULL; desc.m_enableProjectManager = false; #if defined(EXTERNAL_CRASH_REPORTING) CrashHandler::ToolsCrashHandler::InitCrashHandler("LuaEditor", {}); #endif exitCode = app.Run(desc); // this call will block until someone tells the core app to shut down via a bus message. // the bus message is usually sent (in gui mode) in response to pressing the quit button or something. // in an app that does not require GUI to be manufactured or use GUI windows, you should still call RUN // but make a component which does your processing, in response to RestoreState(). in the CoreMessages bus. // RestoreState will always be called right before the main message pump activates. // and will then block until someone calls: /*EBUS_EVENT(UIFramework::FrameworkMessages::Bus, UserWantsToQuit); */ // so ideally to make a file processor or something, simply call app.Initialize(.... but with false as the gui mode ... ) // and make at least one component which starts processing in response to CoreMessages::RestoreState(), and then sends UserWantsToQuit() once it has done its processing. // calling UserWantsToQuit will simply queue the quit, so its safe to call from any thread. // your components can query EBUS_EVENT_RESULT(res, LegacyFramework::FrameworkApplicationMessages::IsRunningInGUIMode) to determine // if its in GUI mode or not. } if (AZ::AllocatorInstance::IsReady()) { AZ::AllocatorInstance::Destroy(); } if (AZ::AllocatorInstance::IsReady()) { AZ::AllocatorInstance::Destroy(); } return exitCode; }