/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include ////////////////////////////////////////////////////////////////////////// // // EBUS support for triggering necessary updates when IStatObj instances // caches should be updated when 3D Engine events happen during level loads, // shutting down the application, and so forth // ////////////////////////////////////////////////////////////////////////// class InstanceStatObjEvents : public AZ::EBusTraits { public: virtual ~InstanceStatObjEvents() = default; // AZ::EBusTraits static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; using MutexType = AZStd::recursive_mutex; virtual void ReleaseData() { } }; using InstanceStatObjEventBus = AZ::EBus;