/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "BaseTypes.h" #include "LCGRandom.h" namespace CryRandom_Internal { // Private access point to the global random number generator. extern CRndGen g_random_generator; } inline uint32 cry_random_uint32() { return CryRandom_Internal::g_random_generator.GenerateUint32(); } // Ranged function returns random value within the *inclusive* range // between minValue and maxValue. // Any orderings work correctly: minValue <= maxValue and // minValue >= minValue. template inline T cry_random(const T minValue, const T maxValue) { return CryRandom_Internal::g_random_generator.GetRandom(minValue, maxValue); }