/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "CommonFiles/CommonTypes.h" #include #include "ShaderBuilderUtility.h" namespace AZ { namespace ShaderBuilder { namespace SrgLayoutUtility { bool LoadShaderResourceGroupLayouts( [[maybe_unused]] const char* builderName, const SrgDataContainer& resourceGroups, const bool platformUsesRegisterSpaces, RPI::ShaderResourceGroupLayoutList& srgLayoutList); } // SrgLayoutUtility namespace } // ShaderBuilder namespace } // AZ