/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include namespace O3DE::ProjectManager { GemCatalog::GemCatalog(ProjectManagerWindow* window) : ScreenWidget(window) , m_ui(new Ui::GemCatalogClass()) { m_ui->setupUi(this); ConnectSlotsAndSignals(); } GemCatalog::~GemCatalog() { } void GemCatalog::ConnectSlotsAndSignals() { QObject::connect(m_ui->backButton, &QPushButton::pressed, this, &GemCatalog::HandleBackButton); QObject::connect(m_ui->confirmButton, &QPushButton::pressed, this, &GemCatalog::HandleConfirmButton); } void GemCatalog::HandleBackButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings); } void GemCatalog::HandleConfirmButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectsHome); } } // namespace O3DE::ProjectManager