""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # Test case ID : C18243584 # Test Case Title : Check that hinge joint allows soft limit constraints on 2 bodies # URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18243584 # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead stays still", "Lead moved") check_follower_position = ("Follower moved higher than lead, but does not swing over it", "Follower did not move higher than lead, or swinged over it") # fmt: on def C18243584_Joints_HingeSoftLimitsConstrained(): """ Summary: Check that hinge joint allows soft limit constraints on 2 bodies Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with a hinge joint. Starts with initial velocity of (5, 1, 0). forceRegion - This force region has a suction (negative point) force that will hold the follower if it reaches the position that will pass the test. Expected Behavior: Lead entity remains still. Follower moved higher than lead, but does not swing over it. Since the 45 degree limit is soft, the follower can swing to a position higher than the lead, but will not swing over it. Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead and follower behaved as expected 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import ImportPathHelper as imports imports.init() from utils import Report from utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus import JointsHelper from JointsHelper import JointEntity # Constants FLOAT_EPSILON = 0.2 # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243584_Joints_HingeSoftLimitsConstrained") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position followerInitialPosition = follower.position # 4) Wait for several seconds general.idle_wait(4.0) # wait for lead and follower to move # 5) Check to see if lead and follower behaved as expected Report.info_vector3(lead.position, "lead position after 1 second:") Report.info_vector3(follower.position, "follower position after 1 second:") leadPositionDelta = lead.position.Subtract(leadInitialPosition) leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON) Report.critical_result(Tests.check_lead_position, leadRemainedStill) followerMovedInXOnly = ((follower.position.x > leadInitialPosition.x) > FLOAT_EPSILON and (follower.position.z - leadInitialPosition.z) > FLOAT_EPSILON) Report.critical_result(Tests.check_follower_position, followerMovedInXOnly) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(C18243584_Joints_HingeSoftLimitsConstrained)