#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { class SkinRuleBehavior : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler { public: AZ_COMPONENT(SkinRuleBehavior, "{B212A863-32DD-4F92-948C-FC0ADAEEAB4A}", SceneCore::BehaviorComponent); ~SkinRuleBehavior() override = default; // From BehaviorComponent void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* context); void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; }; } } }