/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace SandboxEditor { class ViewportManipulatorControllerInstance; using ViewportManipulatorController = AzFramework:: MultiViewportController; class ViewportManipulatorControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface { public: SANDBOX_API ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller); SANDBOX_API ~ViewportManipulatorControllerInstance(); SANDBOX_API bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override; SANDBOX_API void ResetInputChannels() override; SANDBOX_API void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override; private: bool IsDoubleClick(AzToolsFramework::ViewportInteraction::MouseButton) const; static AzToolsFramework::ViewportInteraction::MouseButton GetMouseButton(const AzFramework::InputChannel& inputChannel); static bool IsMouseMove(const AzFramework::InputChannel& inputChannel); static AzToolsFramework::ViewportInteraction::KeyboardModifier GetKeyboardModifier(const AzFramework::InputChannel& inputChannel); AzToolsFramework::ViewportInteraction::MouseInteraction m_mouseInteraction; AZStd::unordered_map m_pendingDoubleClicks; AZ::ScriptTimePoint m_curTime; }; } // namespace SandboxEditor