# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # # PAL allows us to deal with platforms in a flexible way. In order to do that, we need # to be able to refer to the current platform in a generic way. # This cmake file provides variables and configurations for the current platform # # Variables: # PAL_PLATFORM_NAME: name of the platform (regular usage) # PAL_PLATFORM_NAME_LOWERCASE: name of the platform in lower case (part of filenames) # #! o3de_get_home_path: returns the home path # # \arg:o3de_manifest_path returns the path of the manifest function(o3de_get_home_path o3de_home_path) # The o3de_manifest.json is in the home directory / .o3de folder file(TO_CMAKE_PATH "$ENV{USERPROFILE}" home_path) # Windows if(NOT EXISTS ${home_path}) file(TO_CMAKE_PATH "$ENV{HOME}" home_path) # Unix if (NOT EXISTS ${home_path}) message(FATAL_ERROR "o3de Home path not found") endif() endif() set(${o3de_home_path} ${home_path} PARENT_SCOPE) endfunction() #! o3de_get_manifest_path: returns the path to the manifest # # \arg:o3de_manifest_path returns the path of the manifest function(o3de_get_manifest_path o3de_manifest_path) # The o3de_manifest.json is in the home directory / .o3de folder o3de_get_home_path(o3de_home_path) set(${o3de_manifest_path} ${o3de_home_path}/.o3de/o3de_manifest.json PARENT_SCOPE) endfunction() #! o3de_read_manifest: returns the contents of the manifest # # \arg:restricted_subdirs returns the restricted elements from the manifest function(o3de_read_manifest o3de_manifest_json_data) #get the manifest path o3de_get_manifest_path(o3de_manifest_path) if(EXISTS ${o3de_manifest_path}) ly_file_read(${o3de_manifest_path} json_data) set(${o3de_manifest_json_data} ${json_data} PARENT_SCOPE) endif() endfunction() #! o3de_find_gem: returns the gem path # # \arg:gem_name the gem name to find # \arg:the path of the gem function(o3de_find_gem gem_name gem_path) get_all_external_subdirectories(all_external_subdirs) foreach(external_subdir IN LISTS all_external_subdirs) set(candidate_gem_path ${external_subdir}/gem.json) if(EXISTS ${candidate_gem_path}) o3de_read_json_key(gem_json_name ${candidate_gem_path} "gem_name") if(gem_json_name STREQUAL gem_name) set(${gem_path} ${external_subdir} PARENT_SCOPE) return() endif() endif() endforeach() endfunction() #! o3de_manifest_restricted: returns the manifests restricted paths # # \arg:restricted returns the restricted elements from the manifest function(o3de_manifest_restricted restricted) #read the manifest o3de_read_manifest(o3de_manifest_json_data) string(JSON restricted_count ERROR_VARIABLE json_error LENGTH ${o3de_manifest_json_data} "restricted") if(json_error) # Restricted fields can never be a requirement so no warning is issued return() endif() if(restricted_count GREATER 0) math(EXPR restricted_range "${restricted_count}-1") foreach(restricted_index RANGE ${restricted_range}) string(JSON restricted_entry ERROR_VARIABLE json_error GET ${o3de_manifest_json_data} "restricted" "${restricted_index}") list(APPEND restricted_entries ${restricted_entry}) endforeach() endif() set(${restricted} ${restricted_entries} PARENT_SCOPE) endfunction() #! o3de_json_restricted: returns the restricted element from a json # # \arg:restricted returns the restricted element of the json function(o3de_json_restricted json_path restricted) if(EXISTS ${json_path}) ly_file_read(${json_path} json_data) string(JSON restricted_entry ERROR_VARIABLE json_error GET ${json_data} "restricted") if(json_error) # Restricted fields can never be a requirement so no warning is issued return() endif() set(${restricted} ${restricted_entry} PARENT_SCOPE) endif() endfunction() #! o3de_restricted_id: determines the restricted object for this json # # Find this objects restricted name. If the object has a "restricted" element # If it does not have one it inherits its parents "restricted" element if it has one # If the parent does not have one it inherits its parents parent "restricted" element is it has one and so on... # We stop looking if the object or parent is in the manifest, as the manifest only has top level objects # which means they have no children. # # \arg:o3de_json_file name of the o3de json file to read the "restricted" key from # \arg:restricted returns the restricted association element from an o3de json, otherwise its doesnt change anything # \arg:o3de_json_file name of the o3de json file function(o3de_restricted_id o3de_json_file restricted parent_relative_path) # read the passed in o3de json and see if "restricted" is set o3de_json_restricted(${o3de_json_file} restricted_name) if(restricted_name) set(${parent_relative_path} "" PARENT_SCOPE) set(${restricted} ${restricted_name} PARENT_SCOPE) return() endif() # This object did not have a "restricted" set, now we must look at the parent # Stop if this is a top level object o3de_manifest_restricted(manifest_restricted_paths) cmake_path(GET o3de_json_file PARENT_PATH o3de_json_file_parent) cmake_path(GET o3de_json_file_parent FILENAME relative_path) cmake_path(GET o3de_json_file_parent PARENT_PATH o3de_json_file_parent) if(${o3de_json_file_parent} IN_LIST manifest_restricted_paths) set(${parent_relative_path} "" PARENT_SCOPE) set(${restricted} "" PARENT_SCOPE) return() endif() set(is_prev_path_segment TRUE) while(is_prev_path_segment) if(EXISTS ${o3de_json_file_parent}/engine.json) o3de_json_restricted(${o3de_json_file_parent}/engine.json restricted_name) if(restricted_name) set(${parent_relative_path} ${relative_path} PARENT_SCOPE) set(${restricted} ${restricted_name} PARENT_SCOPE) return() endif() endif() if(EXISTS ${o3de_json_file_parent}/project.json) o3de_json_restricted(${o3de_json_file_parent}/project.json restricted_name) if(restricted_name) set(${parent_relative_path} ${relative_path} PARENT_SCOPE) set(${restricted} ${restricted_name} PARENT_SCOPE) return() endif() endif() if(EXISTS ${o3de_json_file_parent}/gem.json) o3de_json_restricted(${o3de_json_file_parent}/gem.json restricted_name) if(restricted_name) set(${parent_relative_path} ${relative_path} PARENT_SCOPE) set(${restricted} ${restricted_name} PARENT_SCOPE) return() endif() endif() if(${o3de_json_file_parent} IN_LIST manifest_restricted_paths) set(${parent_relative_path} "" PARENT_SCOPE) set(${restricted} "" PARENT_SCOPE) return() endif() # Remove one path segment from the end of the o3de json candidate path cmake_path(GET o3de_json_file_parent PARENT_PATH parent_path) cmake_path(GET o3de_json_file_parent FILENAME path_segment) cmake_path(COMPARE "${o3de_json_file_parent}" NOT_EQUAL "${parent_path}" is_prev_path_segment) cmake_path(SET o3de_json_file_parent "${parent_path}") cmake_path(SET relative_path "${path_segment}/${relative_path}") endwhile() endfunction() #! o3de_find_restricted_folder: # # \arg:restricted_path returns the path of the o3de restricted folder using the restricted_name # \arg:restricted_name name of the restricted function(o3de_find_restricted_folder restricted_name restricted_path) o3de_manifest_restricted(restricted_entries) # Iterate over the restricted directories from the manifest file foreach(restricted_entry ${restricted_entries}) set(restricted_json_file ${restricted_entry}/restricted.json) ly_file_read(${restricted_json_file} restricted_json) string(JSON this_restricted_name ERROR_VARIABLE json_error GET ${restricted_json} "restricted_name") if(json_error) message(WARNING "Unable to read restricted_name from '${restricted_json_file}', error: ${json_error}") else() if(this_restricted_name STREQUAL restricted_name) set(${restricted_path} ${restricted_entry} PARENT_SCOPE) return() endif() endif() endforeach() endfunction() #! o3de_restricted_path: # # \arg:o3de_json_file json file to read restricted id from # \arg:restricted_path output path of the restricted object # \arg:parent_relative_path optional output of the path relative to the parent function(o3de_restricted_path o3de_json_file restricted_path) #parent_relative_path o3de_restricted_id(${o3de_json_file} restricted_name parent_relative) if(${ARGC} GREATER 2) set(${ARGV2} ${parent_relative} PARENT_SCOPE) endif() if(restricted_name) o3de_find_restricted_folder(${restricted_name} restricted_folder) if(restricted_folder) set(${restricted_path} ${restricted_folder} PARENT_SCOPE) else() get_filename_component(o3de_json_file_parent ${o3de_json_file} DIRECTORY) set(${restricted_path} ${o3de_json_file_parent}/restricted PARENT_SCOPE) endif() endif() endfunction() # detect open platforms file(GLOB detection_files "cmake/Platform/*/PALDetection_*.cmake") foreach(detection_file ${detection_files}) include(${detection_file}) endforeach() # set the O3DE_ENGINE_RESTRICTED_PATH o3de_restricted_path(${LY_ROOT_FOLDER}/engine.json O3DE_ENGINE_RESTRICTED_PATH) # detect platforms in the restricted path file(GLOB detection_files ${O3DE_ENGINE_RESTRICTED_PATH}/*/cmake/PALDetection_*.cmake) foreach(detection_file ${detection_files}) include(${detection_file}) endforeach() ly_set(PAL_PLATFORM_NAME ${LY_PLATFORM_DETECTION_${CMAKE_SYSTEM_NAME}}) string(TOLOWER ${PAL_PLATFORM_NAME} PAL_PLATFORM_NAME_LOWERCASE) ly_set(PAL_PLATFORM_NAME_LOWERCASE, ${PAL_PLATFORM_NAME_LOWERCASE}) ly_set(PAL_HOST_PLATFORM_NAME ${LY_HOST_PLATFORM_DETECTION_${CMAKE_SYSTEM_NAME}}) string(TOLOWER ${PAL_HOST_PLATFORM_NAME} PAL_HOST_PLATFORM_NAME_LOWERCASE) ly_set(PAL_HOST_PLATFORM_NAME_LOWERCASE ${PAL_HOST_PLATFORM_NAME_LOWERCASE}) set(PAL_RESTRICTED_PLATFORMS) file(GLOB pal_restricted_files ${O3DE_ENGINE_RESTRICTED_PATH}/*/cmake/PAL_*.cmake) foreach(pal_restricted_file ${pal_restricted_files}) # Get relative path from restricted root directory cmake_path(RELATIVE_PATH pal_restricted_file BASE_DIRECTORY ${O3DE_ENGINE_RESTRICTED_PATH} OUTPUT_VARIABLE relative_pal_restricted_file) # Split relative restricted path into path segments string(REPLACE "/" ";" pal_restricted_segments ${relative_pal_restricted_file}) # Retrieve the first path segment which should be the restricted platform list(GET pal_restricted_segments 0 platform) # Append the new restricted platform string(TOLOWER ${platform} platform_lower) list(APPEND PAL_RESTRICTED_PLATFORMS ${platform_lower}) endforeach() list(REMOVE_DUPLICATES PAL_RESTRICTED_PLATFORMS) ly_set(PAL_RESTRICTED_PLATFORMS ${PAL_RESTRICTED_PLATFORMS}) function(ly_get_absolute_pal_filename out_name in_name) message(DEPRECATION "ly_get_list_relative_pal_filename is being deprecated, change your code to use o3de_pal_dir instead.") # parent relative path is optional if(${ARGC} GREATER 4) if(ARGV4) set(parent_relative_path ${ARGV4}) endif() endif() # The Default object path for path is the LY_ROOT_FOLDER cmake_path(SET object_path NORMALIZE "${LY_ROOT_FOLDER}") if(${ARGC} GREATER 3) if(ARGV3) # The user has supplied an object restricted path, the object path for consideration cmake_path(SET object_path NORMALIZE ${ARGV3}) endif() endif() # The default restricted object path is O3DE_ENGINE_RESTRICTED_PATH cmake_path(SET object_restricted_path NORMALIZE "${O3DE_ENGINE_RESTRICTED_PATH}") if(${ARGC} GREATER 2) if(ARGV3) # The user has supplied an object restricted path cmake_path(SET object_restricted_path NORMALIZE ${ARGV2}) endif() endif() if(${ARGC} GREATER 4) o3de_pal_dir(abs_name ${in_name} "${object_restricted_path}" "${object_path}" "${parent_relative_path}") else() o3de_pal_dir(abs_name ${in_name} "${object_restricted_path}" "${object_path}") endif() set(${out_name} ${abs_name} PARENT_SCOPE) endfunction() function(o3de_pal_dir out_name in_name object_restricted_path object_path) #parent_relative_path) set(full_name ${in_name}) # parent relative path is optional if(${ARGC} GREATER 4) set(parent_relative_path ${ARGV4}) endif() # The input path must not exist in order to form a restricted PAL path if (NOT EXISTS ${full_name}) # if the file is not in the object path then we cannot determine a PAL file for it cmake_path(IS_PREFIX object_path ${full_name} is_input_path_in_root) if(is_input_path_in_root) cmake_path(RELATIVE_PATH full_name BASE_DIRECTORY ${object_path} OUTPUT_VARIABLE relative_object_path) cmake_path(SET current_object_path ${relative_object_path}) # Remove one path segment from the end of the current_object_path and prepend it to the list path_segments cmake_path(GET current_object_path PARENT_PATH parent_path) cmake_path(GET current_object_path FILENAME path_segment) list(PREPEND path_segments_visited ${path_segment}) cmake_path(COMPARE "${current_object_path}" NOT_EQUAL "${parent_path}" is_prev_path_segment) cmake_path(SET current_object_path "${parent_path}") set(is_prev_path_segment TRUE) while(is_prev_path_segment) # Remove one path segment from the end of the current_object_path and prepend it to the list path_segments cmake_path(GET current_object_path PARENT_PATH parent_path) cmake_path(GET current_object_path FILENAME path_segment) cmake_path(COMPARE "${current_object_path}" NOT_EQUAL "${parent_path}" is_prev_path_segment) cmake_path(SET current_object_path "${parent_path}") # The Path is in a PAL structure # Decompose the path into sections before "Platform" and after "Platform" if(path_segment STREQUAL "Platform") # The first path segment after the "/Platform/" # is a potential platform name. Store it off for later checks list(GET path_segments_visited 0 candidate_platform_name) # Store off all the path segments iterated from the end in the post-"Platform" path cmake_path(APPEND post_platform_paths ${path_segments_visited}) # The parent path is just the pre-"Platform" section of the path cmake_path(SET pre_platform_paths "${parent_path}") break() endif() list(PREPEND path_segments_visited ${path_segment}) endwhile() # Compose a candidate restricted path and examine if it exists cmake_path(APPEND ${pre_platform_paths} "Platform" ${post_platform_paths} OUTPUT_VARIABLE candidate_PAL_path) if(NOT EXISTS ${candidate_PAL_path}) string(TOLOWER ${candidate_platform_name} candidate_platform_name_lower) if("${candidate_platform_name_lower}" IN_LIST PAL_RESTRICTED_PLATFORMS) cmake_path(APPEND object_restricted_path ${candidate_platform_name} ${parent_relative_path} ${pre_platform_paths} OUTPUT_VARIABLE candidate_PAL_path) endif() endif() if(EXISTS ${candidate_PAL_path}) cmake_path(SET full_name ${candidate_PAL_path}) endif() endif() endif() cmake_path(ABSOLUTE_PATH full_name BASE_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}) set(${out_name} ${full_name} PARENT_SCOPE) endfunction() function(ly_get_list_relative_pal_filename out_name in_name) message(DEPRECATION "ly_get_list_relative_pal_filename is being deprecated, change your code to use o3de_pal_dir instead.") # parent relative path is optional if(${ARGC} GREATER 4) if(ARGV4) set(parent_relative_path ${ARGV4}) endif() endif() # The Default object path for path is the LY_ROOT_FOLDER cmake_path(SET object_path NORMALIZE "${LY_ROOT_FOLDER}") if(${ARGC} GREATER 3) if(ARGV3) # The user has supplied an object restricted path, the object path for consideration cmake_path(SET object_path NORMALIZE ${ARGV3}) endif() endif() # The default restricted object path is O3DE_ENGINE_RESTRICTED_PATH cmake_path(SET object_restricted_path NORMALIZE "${O3DE_ENGINE_RESTRICTED_PATH}") if(${ARGC} GREATER 2) if(ARGV2) # The user has supplied an object restricted path cmake_path(SET object_restricted_path NORMALIZE ${ARGV2}) endif() endif() if(${ARGC} GREATER 4) o3de_pal_dir(abs_name ${in_name} "${object_restricted_path}" "${object_path}" "${parent_relative_path}") else() o3de_pal_dir(abs_name ${in_name} "${object_restricted_path}" "${object_path}") endif() cmake_path(RELATIVE_PATH abs_name BASE_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} OUTPUT_VARIABLE relative_name) set(${out_name} ${relative_name} PARENT_SCOPE) endfunction() o3de_pal_dir(pal_cmake_dir ${CMAKE_CURRENT_SOURCE_DIR}/cmake/Platform/${PAL_PLATFORM_NAME} "${O3DE_ENGINE_RESTRICTED_PATH}" "${LY_ROOT_FOLDER}") ly_include_cmake_file_list(${pal_cmake_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake) include(${pal_cmake_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) include(${pal_cmake_dir}/Toolchain_${PAL_PLATFORM_NAME_LOWERCASE}.cmake OPTIONAL) set(LY_DISABLE_TEST_MODULES FALSE CACHE BOOL "Option to forcibly disable the inclusion of test targets in the build") if(LY_DISABLE_TEST_MODULES) ly_set(PAL_TRAIT_BUILD_TESTS_SUPPORTED FALSE) endif()