/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include namespace ShaderManagementConsole { //! ShaderManagementConsoleDocument provides an API for modifying and saving document properties. class ShaderManagementConsoleDocument : public AtomToolsFramework::AtomToolsDocument , public ShaderManagementConsoleDocumentRequestBus::Handler { public: AZ_RTTI(ShaderManagementConsoleDocument, "{C8FAF1C7-8665-423C-B1DD-82016231B17B}", AtomToolsFramework::AtomToolsDocument); AZ_CLASS_ALLOCATOR(ShaderManagementConsoleDocument, AZ::SystemAllocator, 0); AZ_DISABLE_COPY_MOVE(ShaderManagementConsoleDocument); static void Reflect(AZ::ReflectContext* context); ShaderManagementConsoleDocument() = default; ShaderManagementConsoleDocument(const AZ::Crc32& toolId); ~ShaderManagementConsoleDocument(); // AtomToolsFramework::AtomToolsDocument overrides... AZStd::vector GetObjectInfo() const override; bool Open(AZStd::string_view loadPath) override; bool Save() override; bool SaveAsCopy(AZStd::string_view savePath) override; bool SaveAsChild(AZStd::string_view savePath) override; bool IsOpen() const override; bool IsModified() const override; bool IsSavable() const override; // ShaderManagementConsoleDocumentRequestBus::Handler overridfes... void SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& shaderVariantListSourceData) override; const AZ::RPI::ShaderVariantListSourceData& GetShaderVariantListSourceData() const override; size_t GetShaderVariantCount() const override; const AZ::RPI::ShaderVariantListSourceData::VariantInfo& GetShaderVariantInfo(size_t index) const override; size_t GetShaderOptionCount() const override; const AZ::RPI::ShaderOptionDescriptor& GetShaderOptionDescriptor(size_t index) const override; private: // AtomToolsFramework::AtomToolsDocument overrides... void Clear() override; // Write shader variant list source data to JSON bool SaveSourceData(); // Read shader variant list source data from JSON and initialize the document bool LoadShaderSourceData(); // Read shader source data from JSON then find all references to to populate the shader variant list and initialize the document bool LoadShaderVariantListSourceData(); // Find all material assets that reference material types using shaderFilePath AZStd::vector FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath); // Retrieve all of the shader collection items from a material instance created from materialAssetId AZStd::vector GetMaterialInstanceShaderItems(const AZ::Data::AssetId& materialAssetId); // Source data for shader variant list AZ::RPI::ShaderVariantListSourceData m_shaderVariantListSourceData; // Shader asset for the corresponding shader variant list AZ::Data::Asset m_shaderAsset; AZ::RPI::ShaderOptionDescriptor m_invalidDescriptor; }; } // namespace ShaderManagementConsole