/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace Multiplayer { void MultiplayerToolsSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0); } NetworkPrefabProcessor::Reflect(context); } void MultiplayerToolsSystemComponent::Activate() { AZ::Interface::Register(this); } void MultiplayerToolsSystemComponent::Deactivate() { AZ::Interface::Unregister(this); } bool MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs() { return m_didProcessNetPrefabs; } void MultiplayerToolsSystemComponent::SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) { m_didProcessNetPrefabs = didProcessNetPrefabs; } } // namespace Multiplayer