/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { namespace Render { //! Parent pass for all Depth of Field related passes. //! The only difference between this and ParentPass is that this will check for available depth of field settings //! and disable itself if no settings are found. See the IsEnabled override. class DepthOfFieldParentPass final : public RPI::ParentPass { AZ_RPI_PASS(DepthOfFieldParentPass); public: AZ_RTTI(AZ::Render::DepthOfFieldParentPass, "{6033066A-CA95-422E-9BF2-8C203171C1A8}", AZ::RPI::ParentPass); AZ_CLASS_ALLOCATOR(DepthOfFieldParentPass, SystemAllocator, 0); virtual ~DepthOfFieldParentPass() = default; //! Creates a DepthOfFieldParentPass static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); bool IsEnabled() const override; private: DepthOfFieldParentPass(const RPI::PassDescriptor& descriptor); }; } // namespace Render } // namespace AZ