/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include namespace AZ { namespace Render { RPI::Ptr DepthOfFieldParentPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew DepthOfFieldParentPass(descriptor); return pass; } DepthOfFieldParentPass::DepthOfFieldParentPass(const RPI::PassDescriptor& descriptor) : RPI::ParentPass(descriptor) { } bool DepthOfFieldParentPass::IsEnabled() const { if (!ParentPass::IsEnabled()) { return false; } RPI::Scene* scene = GetScene(); if (!scene) { return false; } PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor(); AZ::RPI::ViewPtr view = GetRenderPipeline()->GetDefaultView(); if (!fp) { return false; } PostProcessSettings* postProcessSettings = fp->GetLevelSettingsFromView(view); if (!postProcessSettings) { return false; } DepthOfFieldSettings* dofSettings = postProcessSettings->GetDepthOfFieldSettings(); return (dofSettings != nullptr) && dofSettings->GetEnabled(); } } // namespace Render } // namespace AZ