/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace Render { class DiffuseProbeGrid; enum class DiffuseProbeGridReadbackState { Idle, Irradiance, Distance, Relocation, Classification, Complete }; //! This class contains functionality necessary to read back the DiffuseProbeGrid textures, which //! allows them to be saved as assets to run the DiffuseProbeGrid in non-realtime mode. class DiffuseProbeGridTextureReadback final { public: DiffuseProbeGridTextureReadback(DiffuseProbeGrid* diffuseProbeGrid); ~DiffuseProbeGridTextureReadback() = default; void BeginTextureReadback(DiffuseProbeGridBakeTexturesCallback callback); void Update(const AZ::Name& passName); void FrameBegin(AZ::RPI::Pass::FramePrepareParams& params); private: DiffuseProbeGrid* m_diffuseProbeGrid = nullptr; DiffuseProbeGridReadbackState m_readbackState = DiffuseProbeGridReadbackState::Idle; AZStd::shared_ptr m_attachmentReadback; DiffuseProbeGridBakeTexturesCallback m_callback; AZ::RPI::AttachmentReadback::ReadbackResult m_irradianceReadbackResult; AZ::RPI::AttachmentReadback::ReadbackResult m_distanceReadbackResult; AZ::RPI::AttachmentReadback::ReadbackResult m_relocationReadbackResult; AZ::RPI::AttachmentReadback::ReadbackResult m_classificationReadbackResult; }; } // namespace Render } // namespace AZ