/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace SceneAPI { bool SceneUIStandaloneAllocator::m_allocatorInitialized = false; void SceneUIStandaloneAllocator::Initialize() { if (!AZ::AllocatorInstance().IsReady()) { AZ::AllocatorInstance().Create(); m_allocatorInitialized = true; } } void SceneUIStandaloneAllocator::TearDown() { if (m_allocatorInitialized) { AZ::AllocatorInstance().Destroy(); } } } }