/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace ScriptCanvasEditor { class ScriptCanvasMemoryAsset; // Helper class that provides the implementation for UndoRequestBus class UndoHelper : UndoRequestBus::Handler { public: UndoHelper(ScriptCanvasMemoryAsset& memoryAsset); ~UndoHelper(); UndoCache* GetSceneUndoCache() override; UndoData CreateUndoData() override; void BeginUndoBatch(AZStd::string_view label) override; void EndUndoBatch() override; void AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* seqPoint) override; void AddGraphItemChangeUndo(AZStd::string_view undoLabel) override; void AddGraphItemAdditionUndo(AZStd::string_view undoLabel) override; void AddGraphItemRemovalUndo(AZStd::string_view undoLabel) override; void Undo() override; void Redo() override; void Reset() override; bool IsActive() override; bool IsIdle() override; bool CanUndo() const override; bool CanRedo() const override; private: void UpdateCache(); enum class Status { Idle, InUndo }; Status m_status = Status::Idle; ScriptCanvasMemoryAsset& m_memoryAsset; }; }