# # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # set(FILES Source/StdAfx.cpp Source/StdAfx.h Include/Blast/BlastActor.h Include/Blast/BlastActorData.h Include/Blast/BlastFamilyComponentBus.h Include/Blast/BlastMaterial.h Include/Blast/BlastSystemBus.h Include/Blast/BlastDebug.h Source/Actor/BlastActorDesc.h Source/Actor/BlastActorFactory.h Source/Actor/BlastActorFactory.cpp Source/Actor/BlastActorImpl.h Source/Actor/BlastActorImpl.cpp Source/Actor/EntityProvider.h Source/Actor/EntityProvider.cpp Source/Actor/ShapesProvider.h Source/Actor/ShapesProvider.cpp Source/Asset/BlastAsset.h Source/Asset/BlastAsset.cpp Source/Asset/BlastAssetHandler.h Source/Asset/BlastAssetHandler.cpp Source/Asset/BlastSliceAsset.h Source/Asset/BlastSliceAsset.cpp Source/Components/BlastFamilyComponent.h Source/Components/BlastFamilyComponent.cpp Source/Components/BlastFamilyComponentNotificationBusHandler.h Source/Components/BlastFamilyComponentNotificationBusHandler.cpp Source/Components/BlastMeshDataComponent.h Source/Components/BlastMeshDataComponent.cpp Source/Components/BlastSystemComponent.cpp Source/Components/BlastSystemComponent.h Source/Family/ActorRenderManager.h Source/Family/ActorRenderManager.cpp Source/Family/ActorTracker.h Source/Family/ActorTracker.cpp Source/Family/BlastFamily.h Source/Family/BlastFamilyImpl.h Source/Family/BlastFamilyImpl.cpp Source/Family/DamageManager.h Source/Family/DamageManager.cpp Source/Common/BlastInterfaces.h Source/Common/BlastMaterial.cpp Source/Common/Utils.h )