/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace AssetValidation::AssetSeed { constexpr char SeedFileExtension[] = "seed"; constexpr char PlatformsDirectoryName[] = "Platforms"; constexpr char GemsDirectoryName[] = "Gems"; constexpr char GemsSeedFileName[] = "seedList"; constexpr char EngineSeedFileName[] = "SeedAssetList"; constexpr auto EngineDirectoryName = AZ::IO::FixedMaxPath("Assets") / "Engine"; void AddPlatformSeeds(const AZStd::string& rootFolder, AZStd::vector& defaultSeedLists, AzFramework::PlatformFlags platformFlags); void AddPlatformsDirectorySeeds(const AZStd::string& rootFolder, AZStd::vector& defaultSeedLists, AzFramework::PlatformFlags platformFlags); AZStd::vector GetGemSeedListFiles(const AZStd::vector& gemInfoList, AzFramework::PlatformFlags platformFlags); AZStd::vector GetDefaultSeedListFiles(const AZStd::vector& gemInfoList, AzFramework::PlatformFlags platformFlag); }