/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace LocalUser { //////////////////////////////////////////////////////////////////////////////////////////////// //! EBus interface used to listen for notifications related to assignment of local user ids to //! local player slots in addition to notifications related to individual local user profiles. class LocalUserNotifications : public AZ::EBusTraits { public: //////////////////////////////////////////////////////////////////////////////////////////// //! EBus Trait: local user notifications are addressed to a single address static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; //////////////////////////////////////////////////////////////////////////////////////////// //! EBus Trait: local user notifications can be handled by multiple listeners static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; //////////////////////////////////////////////////////////////////////////////////////////// //! Override to be notified when a local user signs into the system //! \param[in] localUserId The local user id that signed into the system virtual void OnLocalUserSignedIn([[maybe_unused]] AzFramework::LocalUserId localUserId) {} //////////////////////////////////////////////////////////////////////////////////////////// //! Override to be notified when a local user signs out of the system //! \param[in] localUserId The local user id that signed out of the system virtual void OnLocalUserSignedOut([[maybe_unused]] AzFramework::LocalUserId localUserId) {} //////////////////////////////////////////////////////////////////////////////////////////// //! Override to be notified when a local user id is assigned to a local player slot //! \param[in] localUserId The local user id that was assigned to a local player slot. //! \param[in] newLocalPlayerSlot The local player slot that the local user id now occupies. //! \param[in] previousLocalPlayerSlot The local player slot that the local user id previously occupied, or LocalPlayerSlotNone. virtual void OnLocalUserIdAssignedToLocalPlayerSlot([[maybe_unused]] AzFramework::LocalUserId localUserId, [[maybe_unused]] AZ::u32 newLocalPlayerSlot, [[maybe_unused]] AZ::u32 previousLocalPlayerSlot = LocalPlayerSlotNone) {} //////////////////////////////////////////////////////////////////////////////////////////// //! Override to be notified when a local user id is removed from a local player slot //! \param[in] localUserId The local user id that was removed from a local player slot. //! \param[in] localPlayerSlot The local player slot that the local user id was removed from. virtual void OnLocalUserIdRemovedFromLocalPlayerSlot([[maybe_unused]] AzFramework::LocalUserId localUserId, [[maybe_unused]] AZ::u32 localPlayerSlot) {} }; using LocalUserNotificationBus = AZ::EBus; } // namespace LocalUser