/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace EMotionFX { namespace Integration { class RenderActorInstance { public: AZ_RTTI(EMotionFX::Integration::RenderActorInstance, "{7F5FA3A7-BE62-4384-9C99-72305404C0BF}") AZ_CLASS_ALLOCATOR_DECL RenderActorInstance(const AZ::Data::Asset& actorAsset, ActorInstance* actorInstance, AZ::EntityId entityId); virtual ~RenderActorInstance() = default; virtual void OnTick(float timeDelta) = 0; virtual void DebugDraw(const EMotionFX::ActorRenderFlagBitset& renderFlags) = 0; SkinningMethod GetSkinningMethod() const; virtual void SetSkinningMethod(SkinningMethod skinningMethod); virtual void UpdateBounds() = 0; const AZ::Aabb& GetWorldAABB() const; const AZ::Aabb& GetLocalAABB() const; bool IsVisible() const; virtual void SetIsVisible(bool isVisible); virtual bool IsInCameraFrustum() const; virtual void SetMaterials(const ActorAsset::MaterialList& materialsPerLOD) = 0; typedef AZStd::function MaterialChangedFunction; void SetOnMaterialChangedCallback(MaterialChangedFunction callback); Actor* GetActor() const; protected: AZ::Data::Asset m_actorAsset; ActorInstance* m_actorInstance = nullptr; const AZ::EntityId m_entityId; AZ::Aabb m_localAABB = AZ::Aabb::CreateNull(); AZ::Aabb m_worldAABB = AZ::Aabb::CreateNull(); bool m_isVisible = true; SkinningMethod m_skinningMethod = SkinningMethod::DualQuat; MaterialChangedFunction m_onMaterialChangedCallback; }; } // namespace Integration } // namespace EMotionFX