/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace Render { RPI::Ptr DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew DiffuseProbeGridRayTracingPass(descriptor); return AZStd::move(pass); } DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor) : RPI::RenderPass(descriptor) { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); if (device->GetFeatures().m_rayTracing == false) { // raytracing is not supported on this platform SetEnabled(false); } } DiffuseProbeGridRayTracingPass::~DiffuseProbeGridRayTracingPass() { delete m_rayTracingScopeProducerShaderTable; } void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState() { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); // load the ray tracing shader // Note: the shader may not be available on all platforms AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader"; m_rayTracingShader = RPI::LoadShader(shaderFilePath); if (m_rayTracingShader == nullptr) { return; } auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor; shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor); // closest hit shader AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader"; m_closestHitShader = RPI::LoadShader(closestHitShaderFilePath); auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor; closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor); // miss shader AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader"; m_missShader = RPI::LoadShader(missShaderFilePath); auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor; missShaderVariant.ConfigurePipelineState(missShaderDescriptor); // global pipeline state and Srg m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor); AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state"); m_globalSrgAsset = m_rayTracingShader->FindShaderResourceGroupAsset(Name{ "RayTracingGlobalSrg" }); AZ_Error("ReflectionProbeFeatureProcessor", m_globalSrgAsset.GetId().IsValid(), "Failed to find RayTracingGlobalSrg asset for shader [%s]", shaderFilePath.c_str()); AZ_Error("ReflectionProbeFeatureProcessor", m_globalSrgAsset.IsReady(), "RayTracingGlobalSrg asset is not loaded for shader [%s]", shaderFilePath.c_str()); // build the ray tracing pipeline state descriptor RHI::RayTracingPipelineStateDescriptor descriptor; descriptor.Build() ->PipelineState(m_globalPipelineState.get()) ->MaxPayloadSize(64) ->MaxAttributeSize(32) ->MaxRecursionDepth(2) ->ShaderLibrary(rayGenerationShaderDescriptor) ->RayGenerationShaderName(AZ::Name("RayGen")) ->ShaderLibrary(missShaderDescriptor) ->MissShaderName(AZ::Name("Miss")) ->ShaderLibrary(closestHitShaderDescriptor) ->ClosestHitShaderName(AZ::Name("ClosestHit")) ->HitGroup(AZ::Name("HitGroup")) ->ClosestHitShaderName(AZ::Name("ClosestHit")); // create the ray tracing pipeline state object m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState(); m_rayTracingPipelineState->Init(*device.get(), &descriptor); } void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params) { if (!m_initialized) { CreateRayTracingPipelineState(); CreateShaderTableScope(); m_initialized = true; } if (!m_rayTracingShaderTable) { m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable(); } RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetProbeGrids().empty()) { // no diffuse probe grids return; } RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision(); if (m_rayTracingRevision != rayTracingRevision) { // scene changed, need to rebuild the shader table m_rayTracingRevision = rayTracingRevision; // [GFX TODO][ATOM-13575] Move the RHI::RayTracingShaderTable build into the RHI frame and remove this scope params.m_frameGraphBuilder->ImportScopeProducer(*m_rayTracingScopeProducerShaderTable); } RenderPass::FrameBeginInternal(params); } void DiffuseProbeGridRayTracingPass::CreateShaderTableScope() { struct ScopeData { }; const auto prepareFunction = [this]([[maybe_unused]] RHI::FrameGraphInterface& scopeBuilder, [[maybe_unused]] ScopeData& scopeData) {}; const auto compileFunction = [this]([[maybe_unused]] const RHI::FrameGraphCompileContext& context, [[maybe_unused]] const ScopeData& scopeData) { // create a SRG array entry for every ray tracing mesh in the scene RPI::Scene* scene = m_pipeline->GetScene(); TransformServiceFeatureProcessor* transformFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); m_meshVertexPositionBuffer.clear(); m_meshVertexNormalBuffer.clear(); m_meshIndexBuffer.clear(); const RayTracingFeatureProcessor::MeshMap& rayTracingMeshes = rayTracingFeatureProcessor->GetMeshes(); m_meshCount = 0; for (const auto& mesh : rayTracingMeshes) { const RayTracingFeatureProcessor::SubMeshVector& subMeshes = mesh.second.m_subMeshes; for (const auto& subMesh : subMeshes) { // [GFX TODO][ATOM-14780] SRG support for unbounded arrays // we are limited to 512 meshes until unbounded array support is implemented if (m_meshCount == 512) { AZ_Warning("DiffuseProbeGridRayTracingPass", false, "Maximum number of meshes reached"); break; } // set irradiance color and worldInverseTranspose constants Vector4 color(subMesh.m_irradianceColor.GetR(), subMesh.m_irradianceColor.GetG(), subMesh.m_irradianceColor.GetB(), 1.0f); AZ::Transform meshTransform = transformFeatureProcessor->GetTransformForId(TransformServiceFeatureProcessorInterface::ObjectId(mesh.first)); AZ::Transform noScaleTransform = meshTransform; noScaleTransform.ExtractScale(); AZ::Matrix3x3 rotationMatrix = Matrix3x3::CreateFromTransform(noScaleTransform); rotationMatrix = rotationMatrix.GetInverseFull().GetTranspose(); m_closestHitData[m_meshCount].m_materialColor = color; m_closestHitData[m_meshCount].m_worldInvTranspose = rotationMatrix; m_closestHitData[m_meshCount].m_positionOffset = subMesh.m_positionVertexBufferView.GetByteOffset(); m_closestHitData[m_meshCount].m_normalOffset = subMesh.m_normalVertexBufferView.GetByteOffset(); m_closestHitData[m_meshCount].m_indexOffset = subMesh.m_indexBufferView.GetByteOffset(); // set vertex and index streams m_meshVertexPositionBuffer.push_back(subMesh.m_positionShaderBufferView.get()); m_meshVertexNormalBuffer.push_back(subMesh.m_normalShaderBufferView.get()); m_meshIndexBuffer.push_back(subMesh.m_indexShaderBufferView.get()); m_meshCount++; } } }; const auto executeFunction = [this]([[maybe_unused]] const RHI::FrameGraphExecuteContext& context, [[maybe_unused]] const ScopeData& scopeData) { RHI::Ptr device = RHI::RHISystemInterface::Get()->GetDevice(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = m_pipeline->GetScene()->GetFeatureProcessor(); RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools(); if (m_meshCount == 0) { m_rayTracingShaderTable = nullptr; return; } // build the ray tracing shader table descriptor RHI::RayTracingShaderTableDescriptor descriptor; RHI::RayTracingShaderTableDescriptor* descriptorBuild = descriptor.Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState) ->RayGenerationRecord(AZ::Name("RayGen")) ->MissRecord(AZ::Name("Miss")); // add a hit group for each mesh to the shader table for (uint32_t i = 0; i < m_meshCount; ++i) { descriptorBuild->HitGroupRecord(AZ::Name("HitGroup")); } m_rayTracingShaderTable->Init(*device.get(), &descriptor, rayTracingBufferPools); }; AZStd::string uuidString = AZ::Uuid::CreateRandom().ToString(); AZStd::string scopeName = AZStd::string::format("DiffuseProbeRayTracingBuildShaderTable_%s", uuidString.c_str()); m_rayTracingScopeProducerShaderTable = aznew RHI::ScopeProducerFunction< ScopeData, decltype(prepareFunction), decltype(compileFunction), decltype(executeFunction)>( RHI::ScopeId{ scopeName }, ScopeData{ }, prepareFunction, compileFunction, executeFunction); } void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) { RenderPass::SetupFrameGraphDependencies(frameGraph); RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); frameGraph.SetEstimatedItemCount(aznumeric_cast(diffuseProbeGridFeatureProcessor->GetProbeGrids().size())); frameGraph.ExecuteAfter(m_rayTracingScopeProducerShaderTable->GetScopeId()); for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids()) { // TLAS { AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId(); if (frameGraph.GetAttachmentDatabase().IsAttachmentValid(tlasAttachmentId)) { uint32_t tlasBufferByteCount = aznumeric_cast(rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer()->GetDescriptor().m_byteCount); RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount); RHI::BufferScopeAttachmentDescriptor desc; desc.m_attachmentId = tlasAttachmentId; desc.m_bufferViewDescriptor = tlasBufferViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } } // probe raytrace { RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe irradiance { RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor; if (diffuseProbeGrid->GetIrradianceClearRequired()) { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear; diffuseProbeGrid->ResetIrradianceClearRequired(); } else { desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; } frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe distance { RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe relocation { RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRelocationImageAttachmentId(), diffuseProbeGrid->GetRelocationImage()); AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRelocationImage"); RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetRelocationImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRelocationImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } } } void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); if (rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() && m_meshCount > 0) { for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids()) { // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader // inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp) diffuseProbeGrid->UpdateRayTraceSrg(m_globalSrgAsset); const Data::Instance& globalSrg = diffuseProbeGrid->GetRayTraceSrg(); RHI::ShaderInputConstantIndex constantIndex = globalSrg->GetLayout()->FindShaderInputConstantIndex(AZ::Name("m_closestHitData")); globalSrg->SetConstantArray(constantIndex, m_closestHitData); RHI::ShaderInputBufferIndex bufferIndex = globalSrg->GetLayout()->FindShaderInputBufferIndex(AZ::Name("m_meshVertexPositions")); globalSrg->SetBufferViewArray(bufferIndex, m_meshVertexPositionBuffer); bufferIndex = globalSrg->GetLayout()->FindShaderInputBufferIndex(AZ::Name("m_meshVertexNormals")); globalSrg->SetBufferViewArray(bufferIndex, m_meshVertexNormalBuffer); bufferIndex = globalSrg->GetLayout()->FindShaderInputBufferIndex(AZ::Name("m_meshIndices")); globalSrg->SetBufferViewArray(bufferIndex, m_meshIndexBuffer); globalSrg->Compile(); } } } void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor"); if (!rayTracingFeatureProcessor->GetSubMeshCount()) { return; } if (!m_rayTracingShaderTable) { return; } if (m_meshCount == 0) { return; } // submit the DispatchRaysItem for each DiffuseProbeGrid for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids()) { RHI::DispatchRaysItem dispatchRaysItem; dispatchRaysItem.m_width = diffuseProbeGrid->GetNumRaysPerProbe(); dispatchRaysItem.m_height = diffuseProbeGrid->GetTotalProbeCount(); dispatchRaysItem.m_depth = 1; dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get(); dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get(); dispatchRaysItem.m_globalSrg = diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(); dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get(); // submit the DispatchRays item context.GetCommandList()->Submit(dispatchRaysItem); } } } // namespace RPI } // namespace AZ