""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ # Test case ID : C18243580 # Test Case Title : Check that fixed joint constrains 2 bodies # fmt: off class Tests: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") lead_found = ("Found lead", "Did not find lead") follower_found = ("Found follower", "Did not find follower") check_lead_position = ("Lead moved in X direction", "Lead did not move in X direction") check_follower_position = ("Follower moved in X direction", "Follower did not move in X direction") # fmt: on def C18243580_Joints_Fixed2BodiesConstrained(): """ Summary: Check that fixed joint constrains 2 bodies Level Description: lead - Starts above follower entity follower - Starts below lead entity. Constrained to lead entity with fixed joint. Starts with initial velocity of (5, 0, 0) in positive X direction. Expected Behavior: The follower entity moves in the positive X direction and the lead entity is dragged along towards the positive X direction. The x position of the lead entity is incremented from its original. Test Steps: 1) Open Level 2) Enter Game Mode 3) Create and Validate Entities 4) Wait for several seconds 5) Check to see if lead entity and follower entity moved in positive X direction. 6) Exit Game Mode 7) Close Editor Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import sys import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper import azlmbr.legacy.general as general import azlmbr.bus from JointsHelper import JointEntity # Helper Entity class class Entity(JointEntity): def criticalEntityFound(self): # Override function to use local Test dictionary Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid()) # Main Script helper.init_idle() # 1) Open Level helper.open_level("Physics", "C18243580_Joints_Fixed2BodiesConstrained") # 2) Enter Game Mode helper.enter_game_mode(Tests.enter_game_mode) # 3) Create and Validate Entities lead = Entity("lead") follower = Entity("follower") Report.info_vector3(lead.position, "lead initial position:") Report.info_vector3(follower.position, "follower initial position:") leadInitialPosition = lead.position.x followerInitialPosition = follower.position.x # 4) Wait for several seconds general.idle_wait(1.0) # wait for lead and follower to move # 5) Check to see if lead entity and follower entity moved in positive X direction. Report.info_vector3(lead.position, "lead position after 1 second:") Report.info_vector3(follower.position, "follower position after 1 second:") Report.critical_result(Tests.check_lead_position, lead.position.x > leadInitialPosition) Report.critical_result(Tests.check_follower_position, follower.position.x > followerInitialPosition) # 6) Exit Game Mode helper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from editor_python_test_tools.utils import Report Report.start_test(C18243580_Joints_Fixed2BodiesConstrained)