/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace RPI { uint32_t UvStreamTangentBitmask::GetFullTangentBitmask() const { return m_mask; } uint32_t UvStreamTangentBitmask::GetUvStreamCount() const { return m_mask >> (sizeof(m_mask) * CHAR_BIT - BitsForUvIndex); } uint32_t UvStreamTangentBitmask::GetTangentAtUv(uint32_t uvIndex) const { return (m_mask >> (BitsPerTangent * uvIndex)) & 0b1111u; } void UvStreamTangentBitmask::ApplyTangent(uint32_t tangentIndex) { uint32_t currentSlot = GetUvStreamCount(); if (currentSlot >= MaxUvSlots) { AZ_Error("UV Stream", false, "Reaching the max of avaiblable stream slots."); return; } if (tangentIndex > UnassignedTangent) { AZ_Warning( "UV Stream", false, "Tangent index must use %d bits as defined in UvStreamTangentIndex::m_flag. Unassigned index will be applied.", BitsPerTangent); tangentIndex = UnassignedTangent; } uint32_t clearMask = 0b1111u << (BitsPerTangent * currentSlot); clearMask = ~clearMask; // Clear the writing bits in case m_mask &= clearMask; // Write the bits to the slot m_mask |= (tangentIndex << (BitsPerTangent * currentSlot)); // Increase the index m_mask += (1u << (sizeof(m_mask) * CHAR_BIT - BitsForUvIndex)); } void UvStreamTangentBitmask::Reset() { m_mask = 0; } } }