/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include using namespace AWSGameLift; using AWSGameLiftStopMatchmakingActivityTest = AWSGameLiftClientFixture; TEST_F(AWSGameLiftStopMatchmakingActivityTest, BuildAWSGameLiftStopMatchmakingRequest_Call_GetExpectedResult) { AWSGameLiftStopMatchmakingRequest request; request.m_ticketId = "dummyTicketId"; auto awsRequest = StopMatchmakingActivity::BuildAWSGameLiftStopMatchmakingRequest(request); EXPECT_TRUE(strcmp(awsRequest.GetTicketId().c_str(), request.m_ticketId.c_str()) == 0); } TEST_F(AWSGameLiftStopMatchmakingActivityTest, ValidateStopMatchmakingRequest_CallWithoutTicketId_GetFalseResult) { AZ_TEST_START_TRACE_SUPPRESSION; auto result = StopMatchmakingActivity::ValidateStopMatchmakingRequest(Multiplayer::StopMatchmakingRequest()); EXPECT_FALSE(result); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message } TEST_F(AWSGameLiftStopMatchmakingActivityTest, ValidateStopMatchmakingRequest_CallWithTicketId_GetTrueResult) { AWSGameLiftStopMatchmakingRequest request; request.m_ticketId = "dummyTicketId"; auto result = StopMatchmakingActivity::ValidateStopMatchmakingRequest(request); EXPECT_TRUE(result); }