/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AWSGameLift { //! AWSGameLiftStartMatchmakingRequest //! GameLift start matchmaking request which corresponds to Amazon GameLift //! Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules //! StartMatchmakingRequest struct AWSGameLiftStartMatchmakingRequest : public Multiplayer::StartMatchmakingRequest { public: AZ_RTTI(AWSGameLiftStartMatchmakingRequest, "{D273DF71-9C55-48C1-95F9-8D7B66B9CF3E}", Multiplayer::StartMatchmakingRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftStartMatchmakingRequest() = default; virtual ~AWSGameLiftStartMatchmakingRequest() = default; //! Name of the matchmaking configuration to use for this request AZStd::string m_configurationName; //! Information on each player to be matched AZStd::vector m_players; }; } // namespace AWSGameLift