/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftCreateSessionOnQueueRequest //! GameLift create session on queue request which corresponds to Amazon GameLift //! StartGameSessionPlacement struct AWSGameLiftCreateSessionOnQueueRequest : public Multiplayer::CreateSessionRequest { public: AZ_RTTI(AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftCreateSessionOnQueueRequest() = default; virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default; //! Name of the queue to use to place the new game session. You can use either the queue name or ARN value. AZStd::string m_queueName; //! A unique identifier to assign to the new game session placement. This value is developer-defined. //! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request. AZStd::string m_placementId; }; } // namespace AWSGameLift