/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include #include namespace AZ { namespace Render { //! Ray tracing shader that generates probe radiance values. class DiffuseProbeGridRayTracingPass final : public RPI::RenderPass { public: AZ_RPI_PASS(DiffuseProbeGridRayTracingPass); AZ_RTTI(DiffuseProbeGridRayTracingPass, "{CB0DF817-3D07-4AC7-8574-F5EE529B8DCA}", RPI::RenderPass); AZ_CLASS_ALLOCATOR(DiffuseProbeGridRayTracingPass, SystemAllocator, 0); //! Creates a DiffuseProbeGridRayTracingPass static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: explicit DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor); void CreateRayTracingPipelineState(); // Scope producer functions void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override; // Pass overrides bool IsEnabled() const override; void FrameBeginInternal(FramePrepareParams params) override; // revision number of the ray tracing TLAS when the shader table was built uint32_t m_rayTracingRevision = 0; // ray tracing shader and pipeline state Data::Instance m_rayTracingShader; Data::Instance m_missShader; Data::Instance m_closestHitShader; RHI::Ptr m_rayTracingPipelineState; // ray tracing shader table RHI::Ptr m_rayTracingShaderTable; // ray tracing global shader resource group layout and pipeline state RHI::Ptr m_globalSrgLayout; RHI::ConstPtr m_globalPipelineState; bool m_initialized = false; }; } // namespace RPI } // namespace AZ