/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { //! Compute shader that updates probe distance and irradiance borders. class DiffuseProbeGridBorderUpdatePass final : public RPI::RenderPass { public: AZ_RPI_PASS(DiffuseProbeGridBorderUpdatePass); AZ_RTTI(AZ::Render::DiffuseProbeGridBorderUpdatePass, "{31A5CCD0-CE97-4138-88DA-7BDBD38C9DC8}", RPI::RenderPass); AZ_CLASS_ALLOCATOR(DiffuseProbeGridBorderUpdatePass, SystemAllocator, 0); virtual ~DiffuseProbeGridBorderUpdatePass() = default; static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: DiffuseProbeGridBorderUpdatePass(const RPI::PassDescriptor& descriptor); void LoadShader(AZStd::string shaderFilePath, Data::Instance& shader, const RHI::PipelineState*& pipelineState, RHI::Ptr& srgLayout, RHI::DispatchDirect& dispatchArgs); // Pass overrides bool IsEnabled() const override; void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override; void CompileResources(const RHI::FrameGraphCompileContext& context) override; void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override; // shader Data::Instance m_rowShader; Data::Instance m_columnShader; const RHI::PipelineState* m_rowPipelineState = nullptr; const RHI::PipelineState* m_columnPipelineState = nullptr; RHI::Ptr m_rowSrgLayout; RHI::Ptr m_columnSrgLayout; RHI::DispatchDirect m_rowDispatchArgs; RHI::DispatchDirect m_columnDispatchArgs; }; } // namespace Render } // namespace AZ