/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "CommonSettingsConfigurations.h" #include #include namespace ScriptCanvasEditor { AZStd::string GetEditingGameDataFolder() { const char* resultValue = nullptr; AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath); if (!resultValue) { if (AZ::IO::FileIOBase::GetInstance()) { resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@"); } } if (!resultValue) { resultValue = "."; } return resultValue; } }