/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AzNetworking { //! @class IBitset //! @brief Interface for a structure optimized for representing an array of bits. class IBitset { public: virtual ~IBitset() = default; //! Sets the specified bit to the provided value. //! @param index index of the bit to set //! @param value value to set the bit to virtual void SetBit(uint32_t index, bool value) = 0; //! Gets the current value of the specified bit. //! @param index index of the bit to retrieve the value of //! @return boolean true if the bit is set, false otherwise virtual bool GetBit(uint32_t index) const = 0; //! Returns true if any bit is raised, false otherwise. //! @return boolean true if any bit is raised, false if all bits are lowered virtual bool AnySet() const = 0; //! Returns the number of bits that are represented in this fixed size bitset. //! @return the number of bits that are represented in this fixed size bitset virtual uint32_t GetValidBitCount() const = 0; }; }