/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AWSGameLift { namespace StartMatchmakingActivity { static constexpr const char AWSGameLiftStartMatchmakingActivityName[] = "AWSGameLiftStartMatchmakingActivity"; static constexpr const char AWSGameLiftStartMatchmakingRequestInvalidErrorMessage[] = "Invalid GameLift StartMatchmaking request."; // Build AWS GameLift StartMatchmakingRequest by using AWSGameLiftStartMatchmakingRequest Aws::GameLift::Model::StartMatchmakingRequest BuildAWSGameLiftStartMatchmakingRequest(const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest); // Create StartMatchmakingRequest and make a StartMatchmaking call through GameLift client AZStd::string StartMatchmaking(const AWSGameLiftStartMatchmakingRequest& startMatchmakingRequest); // Validate StartMatchmakingRequest and check required request parameters bool ValidateStartMatchmakingRequest(const Multiplayer::StartMatchmakingRequest& startMatchmakingRequest); } // namespace StartMatchmakingActivity } // namespace AWSGameLift