/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AWSGameLift { //! AWSGameLiftStopMatchmakingRequest //! GameLift stop matchmaking request which corresponds to Amazon GameLift //! Cancels a matchmaking ticket or match backfill ticket that is currently being processed. //! StopMatchmakingRequest struct AWSGameLiftStopMatchmakingRequest : public Multiplayer::StopMatchmakingRequest { public: AZ_RTTI(AWSGameLiftStopMatchmakingRequest, "{2766BC03-9F84-4346-A52B-49129BBAF38B}", Multiplayer::StopMatchmakingRequest); static void Reflect(AZ::ReflectContext* context); AWSGameLiftStopMatchmakingRequest() = default; virtual ~AWSGameLiftStopMatchmakingRequest() = default; }; } // namespace AWSGameLift